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I am new to Blender. I have done rigging for the body part of my character and now I am trying to do facial rigging. When I try to keep offset the facial bone to head and I have click on it, it does not work. The child bone does not follow the parent. I do this in edit mode. enter image description here

enter image description here

I still cant figure out what's going on.Any help would be appreciated.

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It looks like you have several armatures, and they don't even seem to be parented to each other, why don't you put all your bones in one and unique armature with a ctrl J, then parent the bones correctly to each other?

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  • $\begingroup$ Alright, I'll try to redo. Thanks for your advice. $\endgroup$
    – areil
    Oct 20 '18 at 6:51
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Here are some things you may have done wrong:

1- try selecting the bone that you want to be the child FIRST.

select child first

2- ofset effect will ONLY work in POSE mode

3- make sure ALL the bones are in the SAME metarig otherwise it won't work as you are trying to do

Wrong way: wrong If they are like the ones above, try joining them and repeat the process of parenting

Right way:right

I Hope this helps.

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You probably want to keep offset between two bones that aren't from the same armature. I had the same problem, I had my armature and created one more bone by ⇧ Shift + A > Armature > Single Bone.

The solution is to select your armature then create one bone at the cursor just by pressing ⇧ Shift + A. The bone should appear instantly, if not try again, I created the bone right after selecting my armature. Hope this helps.

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