I have recently taken notice of a ripping tool for Metroid Prime called HECL.

I executed it, and it extracted all the assets from the game into .BLEND files, which I need to convert into .FBX files before importing into UE4.

The problem is that when exporting/importing rigged models, the armature detaches from the Mesh, making it useless.

I can, however, copy/past the model into another .Blend file successfully, however I current have not found any way to export as FBX.

.BLEND File: https://drive.google.com/open?id=1lQjemYiI-hZFJNGLzjdrohW1MbB_Higp


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