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Basically, I have a mesh that is being controlled by Rigid bodies and another one by a Cloth Sim that is pinned.

Is it possible to have the pinned part of the cloth mesh follow the other mesh that has rigid bodies?

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  • $\begingroup$ Not sure what the problem is. The simple solution to your problem as I understand it is to parent the cloth modified mesh to the rigid body mesh. Then, the pinned vertices will follow the rigid body. $\endgroup$
    – Nathan
    Feb 11, 2021 at 0:12

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What you can do is to link the pinned of the vertices and the rigid body to a bone.

Create a bone and apply the metarig to the cloth with empty groups first. applying the metarig

After this, delete the Bone vertice group and copy its name to the name of the pinned group.

changing name

Now parent the bone to the rigid body(select the bone first).

And there you go. result

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