We recently switched to Windows 10 in our lab at school. Since the switch we can't get rotation to work normally in Blender. We have tried 2.79, 2.79b, and 2.78c and all behave the same.
When we try to rotate using the transform manipulators, the object always rotates around the z axis. Even if we try to change the rotation axis constraints, it switches back to a z-axis constraint.
Any ideas? We have used Blender for a long time and not had this problem. What are we doing wrong?
Video of the problem: https://youtu.be/MTEIR5Enu6Y