As the title states, I'm trying to get one object to take hard shadows from a very small Area, Sun, or point light, while in the same scene as another object which will take soft shadows from a very large, rather diffuse light source like a large Aera light or HDRI. These objects overlap one another, so compositing is impossible without getting crazy with roto (as far as I know). Light linking would be my go to except Cycles has yet to support it.
For more detail, I'm trying to surround a toon-shaded object with hard shadows, with a Principled Shader object with soft shadows.
That's when I found this: https://developer.blender.org/D1985
I've looked into Blenderman (is 22 supported yet?) which I know also supports light-linking, but I'd prefer to stay in Cycles if possible..
Anyone have any tips, or know anything I might have missed before I install this patch? Thanks!