So I have this video: https://www.youtube.com/watch?v=yq_qSWZDHHk
I'm wondering, is it possible in a scene to add a water source on top and a rigid-body ball on the floor, and with the correct viscosity and friction between the floor and the ball, would the Blender physics engine by itself be capable of reproducing this effect?
That last part is important. I don't mean if it is possible to reproduce doing the animation by hand, I mean if the physics engine itself is capable of doing the animation just by having the initial parameters.
For this it's necessary for there to be friction due to viscosity between the liquid and the ball, and friction due to surface irregularities between the ball and the floor.
Any comment is appreciated, thanks.
Edit: this question (Physics cross-simulation interactions) was posted on 2013, as well as its answer, and I wanted to see if something had changed.