i wantd to make a "line" around the model. The only solution i found is to select the edges for the line and press "s" to put them more into the model. But then i need to select every single edge left and right on that "line" to put them more together to get that "deep" effect. Is there an easier solution to do that? It does not only take alot of time to select and move every edge the bigger problem is that the edges arent all at the same spot to have a smove line.
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$\begingroup$ blender.meta.stackexchange.com/questions/1080/… $\endgroup$– Duarte Farrajota Ramos ♦Sep 24, 2018 at 22:02
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2$\begingroup$ could you make another screenshot or draw something to make it clearer please? $\endgroup$– moonbootsSep 25, 2018 at 6:46
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$\begingroup$ Perhaps you could use smoothing an edgeloop and the shrink/fatten tool (Alt S). $\endgroup$– LeanderSep 25, 2018 at 9:32
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$\begingroup$ I did edited my post with more pictures, maybe its more clear now @moonboots $\endgroup$– SenkaySep 25, 2018 at 10:31
2 Answers
If what you want to do is what Nicola Sap shows, here is another way to do it, pretty close, but with the Bevel tool:
If your edge loop is clean (i.e. you can go around your "ring" by walking only along quadrilateral faces) you can use loop cuts:
CtrlR, find the correct area (pink line), LMB to accept the region, Enter to accept the position
(this creates the line that will be then "buried")
Same as before, to the right and to the left of the middle line. This time, though, slide the "line preview" to make it closer to the centre line before accepting (Enter)
(Alternatively you can AltRMB select the middle line then CtrlShiftR to make two lines around it)
deselect all (A), then AltRMB to select the middle line, and finally S to scale it inwards
P.S. instead of making 3 cuts and shrinking the middle one, you can also make 2 cuts and shrink (E then AltS) the faces between them. I personally suggest this method.