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I'm quite big on using my 3Dconnexion SpaceMouse (I use it all the time for CAD work), but using it with Blender isn't exactly plug 'n play. I can get some but not all axes of rotation to work and on the internet I can only find information that seems either outdated or somehow irrelevant. Help!

EDIT: I use Windows 10, and a wireless 3DConnexion SpaceNavigator. When I plug it in, the following 4 DOF axes work:

zoom in/out

shift left/right

shift up/down

rotate towards/away (from my perspective)

The problem is with the other 2 DOF axes: rotate sideways (from my perspective) and rotate about the object's long axis (my best description: if you model a beer bottle and rotate it about it's long axis you won't actually see something rotate, that's the axis I mean :P).

Now, according to one source (https://www.3dconnexion.com/forum/viewtopic.php?t=1497&start=30) the solution may be in: user preferences -> input -> 3D-view -> 3D-view (Global) -> NDOF Orbit/Pan/Move but after a short attempt to make that work I concluded I didn't really understand how to do that.Blender's user pref -> 3D view panel

Hope that helps more!

Cheers, Caspar

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    $\begingroup$ Windows, Linux, Mac? What did you get to work and what links did you use? $\endgroup$
    – rob
    Sep 24, 2018 at 13:01
  • $\begingroup$ rob, wanna get back on this? $\endgroup$ Sep 30, 2018 at 18:29
  • $\begingroup$ sorry, I do not have any expertise in this area and was just hoping to kick start some one who does. If you believe it is a bug then you should report it to the devs. wiki.blender.org/wiki/Process/Bug_Reports $\endgroup$
    – rob
    Oct 1, 2018 at 8:07

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I've gotten about 3/4 of the way there on this. I can move in every axis. However, you have to hold shift to Pan. While panning, you can't orbit. It's quite frustrating, but it's better than nothing, I suppose. Do the following:

Reverse all axes and crank them up to max in the 3DConnexion software.screenshot

I have the following settings in Blender:

enter image description here

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