I am making a guitar, and I was wondering if there was any advice you have on making the topology for this? I did a lot of things manually, like extruding and filling in faces on the front view.. but it takes awhile. I started off with a circle, then starting extruding off of that, because there was a circly shape in it. Is there a simple way to go about things, or does it just get time consuming mapping this all out?
Is there any mistakes, or have any advice on the given topology before I proceed? Or is it fine the way it is?
I'm fairly new to blender, and am just trying to learn things the correct way! Thanks!
And after tinkering around a little bit I came up with this.
Here is a 3rd attempt at it a little differently.