I was wondering if there is a way to parent a mirrored mesh to different bones, what I mean is I have shoulder shoulderpads on my character that is a mirrored mesh.enter image description here

And what I want is to parent the left shoulderpad to the left shoulder pad and the right shoulderpad to the right shoulder bone

enter image description here

But unfortunately so far all ive been able to do was parent both pads to one of the shoulder bones, and this happens

enter image description here

I figure that I could just delete the mirror and copy the left shoulder over to the right, but if there is a way to do what im asking that would be nice.

  • $\begingroup$ Why don't you rig it with an armature, weights get mirrored correctly with the mirror modifier. $\endgroup$ – Leander Sep 23 '18 at 17:25

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