0
$\begingroup$

I am in the process of building this High Rise, and have come across this problem. This first screenshot is just after finishing making the exterior of the building, and before I click 0 to jump into Camera View. The selected object is my camera. No problems yet! enter image description here

This next screenshot is after pressing 0 and panning out of somehow being zoomed into the interior (clearly the camera is outside and is not even facing the interior...) and now one of the sides of my building is missing?! I also tried messing with the camera's Focal Length which didn't work, and the outsides of the camera view aren't blacked out like they're supposed to be. enter image description here

And third, the missing wall mesh somehow ended up floating in space all the way over there...enter image description here

Any idea what the problem here is? Thanks so much!

$\endgroup$
  • $\begingroup$ You have set a non camera object as active scene camera $\endgroup$ – Duarte Farrajota Ramos Sep 22 '18 at 3:20
1
$\begingroup$

Your primary camera wasn't your selected. And somehow, when you press 0, your wall become the camera, then you enter Camera Flying mode, it move the wall, not the camera. So, to fix it when you select your camera.
- Press CTRL + Numpad 0 instead press Numpad 0. enter image description here

$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.