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Higha blenders! I'd love to hear your ideas on how I would go about modeling and texturing a material that is made of solids and liquids, together. Like liquid with chunks. . I have tried fluids with particles, noise bumps, transparency/translucency and SSS, and can't seem to get the results I'm looking for.

I'd love to hear your approach(s).gritty goo, like crystalized honey

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  • $\begingroup$ Final result should be a model or just a picture? $\endgroup$
    – brockmann
    Commented Sep 21, 2018 at 19:41
  • $\begingroup$ blender.meta.stackexchange.com/questions/2449/… $\endgroup$ Commented Sep 21, 2018 at 23:37
  • $\begingroup$ Thanks for the tips. I'm very new blender and to the BSE community. I will try to be more descriptive in my questions so others can get the most out of community dialog. Cheers $\endgroup$
    – Mike C
    Commented Sep 22, 2018 at 17:51
  • $\begingroup$ @brockmann -- Hi. The final product should be a model of a substance much like crystallized honey, consisting of 2 components. grit, and goo. $\endgroup$
    – Mike C
    Commented Sep 22, 2018 at 17:55
  • $\begingroup$ This could help with model itself: blender.stackexchange.com/questions/100615/… $\endgroup$
    – cgslav
    Commented Sep 22, 2018 at 22:16

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Metaballs with displacement for the small details. Try a refractive shader like the glass shader and maybe add some volume scattering.

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  • $\begingroup$ thanks for the tip! I have never used metaballs. found a tutorial on youtube. I'll give it a go. $\endgroup$
    – Mike C
    Commented Sep 22, 2018 at 17:49
  • $\begingroup$ The metaballs worked great for the main "goo" shape. Sculpted from there. I'm revisiting a particle system inside for the interior crystalline structures. I seem to have a lot to learn about displacement to get the outside surface to match, and may need to shop an e-gpu as I'm working on a 2018 macbook pro. The displacement gets intense, fast (from a performance standpoint). $\endgroup$
    – Mike C
    Commented Sep 22, 2018 at 20:55

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