The comment on this ticket states that lagging from cyclic constraints can be solved be using the 'the standard "3-rig" setup'. What is the specific setup this is referring to? Is it still considered standard? The comment states that users shouldn't edit the deform rig. How do users adjust the influence of the FK/IK rigs?
I assume that in this setup users are supposed to use copy rotation constraints to get the deform rig to match the other rigs and then to use drivers to adjust which rig is influencing the deform rig. I can't seem to find any finished examples of IK/FK switching that use 3 rigs (on here, Blendswap, Blenderartists). Did something change in constraints or drivers that makes 3 rigs unnecessary?
I am looking for context to understand some of the advice on rigging that may be out of date.