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I have 2 animations I have imported. Both as a .fbx. One is a character turning and running and the other is the character just running.

I am having a problem syncing up the rotation.

My question is - is it possible for me to rotate the full running rotation so that it can line up with the turning animation?

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  1. Create a new action that rotates your character in right angle. Make sure that you have only rotation keys:

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  1. Next, open NLA editor. Place rotation strip over your animation (in my case I called it "jumping"):

enter image description here

To add strip press Shift+A. Make sure that animation data are empty.

  1. In strip settings (N-panel) set blending to "Add".

enter image description here

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