My question is how I could use vertex paint as falloff. My goal is to make something just like with a object falloff but when the object falloff is gone over a polygon it must stay "disappeared".
I know you could do it with a paint modifier and after that a mask modifier and use the weight group made by the paint modifier but the mask modifier does more of a "cut" than slowy dissovling the poygons + in animtion nodes you have more control over the how the animtion plays.
I think the problem is in difference in list lenghts after you use the "Prepare Polygon Transformation" node but I can't a solution or a work-a-round.
So I hoped someone here could help me