I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it.
This is how far I've gone with the model.
I've made some nodes for the texture. And, have 2 Musgrave texture nodes for the object. I would like to fill the empty or plain surface with the same texture. By either rotating it along the z axis, move it along x or y axis. Or, place it anywhere on the surface along either axis. What kind of nodes should I do to be able to have control over the texture placement on the surface?
Thanks in advance.