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Is there a quick way to move the baricenter of a given mesh to the origin in blender?

Like a shortcut?

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  • $\begingroup$ Little unclear what you are asking. Do you mean the centre of mass of the object? A barycenter implies two objects example TO move the origin of the object to be at (0, 0, 0) apply location (ctrl-A location.) $\endgroup$ – batFINGER Sep 19 '18 at 14:14
  • $\begingroup$ What I'm asking is intuitive actually... Compute the barycenter of your mesh (sum of vertices divided by their number) and translate the whole mesh by a quantity -barycenter. $\endgroup$ – user8469759 Sep 19 '18 at 15:19
  • $\begingroup$ Summed vert coordinates divided by number of verts is geometric origin. Related ? $\endgroup$ – batFINGER Sep 19 '18 at 15:27
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You can look at the following schortcuts maybe you will find what you need.

Shift+S = Snap

Shift+Ctrl+Alt+C = Set Origin

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    $\begingroup$ You can also press numeric sequential positions to select each of the options shown in those menu, eg: Shift+S+5 will select "cursor to selected" $\endgroup$ – m.ardito Sep 19 '18 at 10:35

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