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I'm very new to Blender! I'm trying to UV map a sphere as a number of strips, rather like a beach ball. It all seems to be working nicely, but Blender seems to expect the UV map to be a certain dimension, which leaves a big unused section on my image:

enter image description here

Is there any way to crop the UV image so that the UV layout fits more neatly into it?

Thanks for any advice!

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    $\begingroup$ you can just scale those faces in the UV editor. Press 's' (scale) followed by 'y' (constrain to Y axis) and then '2' to double the size. $\endgroup$ – rob Sep 18 '18 at 12:38
  • $\begingroup$ He wants just the opposite, the image should fit the UVs $\endgroup$ – Lukasz-40sth Sep 18 '18 at 12:48
  • $\begingroup$ Thank you, I think this sorts it. I didn't realise I could scale along different axes so as to fill up the available space! $\endgroup$ – JonathanCR Sep 18 '18 at 13:10
  • $\begingroup$ The UV map area will be 1.0 in each direction (U and V). The image gets mapped into that space regardless of its size. $\endgroup$ – Jackdaw Sep 16 at 16:17
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See if the Magic UV add-on can do it. Still in this case, which is just colors, it doesn't matter as long as the layout has all of them.

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