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I am baking a normal map in Cycles and keep getting strange results, I do not know what am I doing wrong.

I tried baking in Cycles in tangent and object space, tried baking in BI in tangent and Object space. The resulting map looks OK as far as I can tell, but I keep getting either completely or partially black render.

I tried all possible space options in Cycles material normal map node. What am I missing?

enter image description here Normal map baking in Cycles problem

Attachment: Blend file

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Turn off Ambient Occlusion in World tab.

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  • $\begingroup$ Damn, thanks! will do when I get back to PC. but why should AO affect surface normals? Is it a bug? $\endgroup$
    – B-and-P
    Sep 18, 2018 at 13:46
  • $\begingroup$ no, you just overexposure objects. $\endgroup$
    – Crantisz
    Sep 18, 2018 at 14:33

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