Let's say I have an action where a character sits down. First I have to keyframe all the bones in their original position and use those keyframes as origin for the sitting position. Is it a technical requirement to then duplicate the "origin" keyframes and put them at the end of the animation so that my character can go back to its original position?
I have tried both and I'm having the problem that after the animation is over and I open another action, certain bones stay in the position where the last keyframe was inserted. The animation looks terrible.
According to my knowledge, this shouldn't happen because keyframes in different actions are independent. If I change the location of a bone in action A and then switch to action B, the location should be reset or at least not influenced at all.
In other words, do all animations have to be in cycles? Can't I just leave one open and expect the others not to adopt the bone properties?