I've been trying to find a way to make lumpy things like in the example image. My attempt looks bad, how can I make this?
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3$\begingroup$ Welcome to Blender.SE. Could you show your best result? It would be helpful in order to give you the right advice: there are many possible way to achieve such effect. $\endgroup$– CarloSep 16, 2018 at 11:28
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$\begingroup$ I dont have a screenshot but i made it with metaballs and it didnt look so smooth and one time i just tried to make it by hand and move every vertice ,it looked ok but it cost me to much vertices $\endgroup$– schmieriSep 16, 2018 at 11:44
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1$\begingroup$ do you want your shape to stay cartoony (i.e. non realistic)? because you can simply make a square, subdivide it, give it a solidify modifier and pull down some vertices... $\endgroup$– moonbootsSep 16, 2018 at 11:58
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$\begingroup$ yeah i want a cartoony style, but i cant get the transition. It always looks like different objects and not so smooth $\endgroup$– schmieriSep 16, 2018 at 12:08
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$\begingroup$ Related: blender.stackexchange.com/questions/5577/… Once you have the standard grass, you can play with the parameters to make it lumpy, unevenly distributed and so on. $\endgroup$– SavaSep 16, 2018 at 12:09
2 Answers
You can do it this way (well in my example my salad looks like cheese but it's just a bit of displacements):
- Create a circle and extrude it several times to make several concentric circles.
- Give it a Solidify and a Subdivision Surface modifier. Press Smooth in the T panel.
- Drag down the external circles of your mesh.
- Extrude down some of the peripheral vertices.
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$\begingroup$ That's OK, their salad looks like cheese, too.. :) $\endgroup$– Robin Betts ♦Sep 16, 2018 at 13:58
- Add Cube and make it the size you want the grass to be
- Add Loop cuts with CTRL+R
- Add a Subsurf Modifier
- Drag the vertice of the middle loop cut
- Dissolve the edges as shown in the image
- If done, apply the modifier
- Select the faces you want for each color
- Press CTRL+P to make a mesh from selection
- Apply the desired material to your mesh