I've made an example house out of blocks. Is there any way to automatically rebuild my model into one solid mesh without unnececarry polygons?enter image description here

  • $\begingroup$ Maybe try dissolve faces $\endgroup$ – WhatAMesh Sep 14 '18 at 20:28
  • $\begingroup$ That didn't work. $\endgroup$ – wooden_coder Sep 14 '18 at 21:29

There isn't one. Because you created individual blocks, even when they're joined they're still independent meshes. Tools like dissolve faces only work on completely connected meshes.

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  • $\begingroup$ Yeah... but maybe you can recommend me another "solid" modelling style i don't know about? For me the only that convenient is to build architecture out of blocks. $\endgroup$ – wooden_coder Sep 16 '18 at 10:44
  • $\begingroup$ Face extruding and scaling should work well for what you're after. For example, say you have a wall that is one face. Select the face in edit mode, press 'E' to extrude, then right-click so it doesn't go anywhere. Now press 'S' to scale it down, 'G' to grab and move it into place, the extrude again, into the wall this time. Voila! A pocket in the wall, all one mesh! Play with that technique for a while, I think you'll like it. $\endgroup$ – Adam Jan 14 '19 at 20:29

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