In this question, I prefer to program the action of a key by the python because even the use of the sensor keybaord in the BGE does not allow me to realize this
So I write this little python script that has errors:
import bpy import bge #Place the reference of the selected 3D object in a variable my_object = bpy.context.object tre = bge.logic.getCurrentController () my_object = tre.owner keyboard = bge.logic.keyboard wKey = bge.logic.KX_INPUT_ACTIVE == keyboard.events [bge.events.WKEY] #We fix the object to the desired position my_object.location  = 7 my_object.location  = 0 frame_num = 0 between_each_keyframe = 1 bpy.context.scene.frame_start = 0 bpy.context.scene.frame_end = 135000 k = 0 if wKey: k+ = 1 for n in range (0,6300): x = -n y = k * n * 0.04 # We place ourselves on the right frame, frame_num worth 0/50 at the beginning bpy.context.scene.frame_set (frame_num) mon_objet.location = (x, y, 0) # We increase the value of the next frame to fix frame_num = frame_num + entre_chaque_keyframe
The simple goal of this script is to generate on an object a parametric equation trajectory:
x = t y = 0.04 * t * k
(E) with the addition of pressing a key on the keyboard (Y for example) increments the moment of the animation k by 1: so at each press, the trajectory should be deflected rectilinearly.
Could we please correct this script in order to realize (E)?
Thank you for your help