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I need to get the bounds of the camera view, in other words a rect of (x, y) coordinates so that I know anything outside these coordinates will be outside the camera view. I would like to do this via a script if this is possible?

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  • $\begingroup$ Related: blender.stackexchange.com/q/6891/599 $\endgroup$ – gandalf3 Sep 14 '18 at 8:41
  • $\begingroup$ It is possible, you can remodel the camera (not that hard) and then get a vectorspace, spanned by the camera origin and the vectors to the 4 points of the rectangle. Every point in the vectorspace is inside the camera, every other is outside. (Modeled Camera: blend-exchange.giantcowfilms.com/b/5248) $\endgroup$ – WhatAMesh Sep 14 '18 at 8:51
  • $\begingroup$ x,y bounds don't work I think because the space that the camera looks at is no cuboid but a pyramid that isn't quadratic (don't know the word), so you would have infinite x,y bounds $\endgroup$ – WhatAMesh Sep 14 '18 at 9:03
  • $\begingroup$ Highly relevant blender.stackexchange.com/a/649/245 $\endgroup$ – miceterminator Sep 14 '18 at 12:18

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