I need all vertices of the shape to have roughly the same distance to each other (lets say 2 Units), without changing the shape. So basically using vertices like Pixels.
My approach was to subdivide the surfaces for like 10 times, until the biggest distance between vertices is below my minimum distance (2 units). I then need a method to remove vertices in such a way, that there are no vertices closer to each other than the minimum distance.
The result would hopefully be that the vertices are all about in the same distance to each other ()
Also any other approach to achieve this would be great!