I have the following shape: Virus Shape

I need all vertices of the shape to have roughly the same distance to each other (lets say 2 Units), without changing the shape. So basically using vertices like Pixels.

currently, as seen in the following picture, the faces are very irregular in size and thus the vertices are in very different distances to each other: enter image description here

My approach was to subdivide the surfaces for like 10 times, until the biggest distance between vertices is below my minimum distance (2 units). I then need a method to remove vertices in such a way, that there are no vertices closer to each other than the minimum distance.

The result would hopefully be that the vertices are all about in the same distance to each other ()

Also any other approach to achieve this would be great!


  • $\begingroup$ Use Remove doubles and increase the threshold to collapse vertices too close to each other. You can also use the Dyntopo sculpting to do similar thing with a brush just on parts you want to change. You will loose volume of the mesh in both cases. $\endgroup$ Sep 13, 2018 at 18:25
  • 1
    $\begingroup$ It could be a job much more related to something like meshlab.net $\endgroup$
    – m.ardito
    Sep 14, 2018 at 8:44
  • $\begingroup$ Thanks everyone! That was helpful! "Remove doubles" is one very well working approach $\endgroup$ Sep 17, 2018 at 11:34

1 Answer 1


Using "remove Double" after subdivinding multiple times did the job, thanks @Jaroslav Jerryno Novotny!


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