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When an object is added to particle system, it remains in original form. Is it possible to make so that these objects deform & wrap around mesh?

enter image description here

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1 Answer 1

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The closest I can get:

  1. Make sure the particle object is a plane and has a good amount of subdivisions enter image description here
  2. Name it with a unique name, like 'stick'
  3. Make a duplicate of Suzanne, remove the ParticleSystem from it (this is if you want to have the Subsurf modifier eventually on for Suzanne)
  4. Apply the Subsurf modifier of the temporary particle-Suzanne, which leaves only the ParticleSystem to the modifier panel
  5. (You may need to update the ParticleSystem by clicking the 'Seed' value to 1, for example)
  6. Click the 'Convert' button in the ParticleSystem modifier enter image description here
  7. A whole lot of stick objects are created to the scene
  8. Delete the particle-Suzanne
  9. In Outliner, search for 'stick.'
  10. Still in Outliner, select them all with A, then right-click one of them and click 'Select'
  11. Press U to make them unique, select 'Object & Data'
  12. Press Ctrl+J to join them as one
  13. Add 'Shrinkwrap' and 'Solidify' modifiers to it enter image description here
  14. Maybe also 'Subsurf' modifier as well
  15. There you have it enter image description here

Hope this helps!

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  • $\begingroup$ Yes, it works! Thank you! By the way, but what if need to use not plane, need use an object of a certain shape? Shrinkwrap won't work in this case. $\endgroup$
    – Juliya
    Commented Sep 13, 2018 at 6:03
  • $\begingroup$ Yep :/ That makes things a bit more harder. I don’t have much advice on that. $\endgroup$ Commented Sep 13, 2018 at 10:03
  • $\begingroup$ OK. But thanks anyway, that you helped. $\endgroup$
    – Juliya
    Commented Sep 13, 2018 at 13:49

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