0
$\begingroup$

So i created this displacement map based on a mesh of windows i made. The map works fine but when i try to tile it there is those separating lines on the z axis. It does that whether i use the displacement modifier of the displacement slot of a shader. enter image description here

enter image description here

enter image description here

$\endgroup$
2
$\begingroup$

Well, in the EXR image opened in Blender you can clearly see the lines in the top and bottom of the image, as well as in the viewport:

enter image description here

Just paint them away with Gimp, for example (which supports float EXR textures nowadays)

$\endgroup$
  • $\begingroup$ How do you open an EXR file in Blender and visualize it? $\endgroup$ – Amir Oct 31 '18 at 20:59

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.