Ive heard that Blender was capable of producing Zootopia style fur on characters using the participial system. Well sadly there doesn't seem to be many guides on fur. The few ive found use a ball or a flat plane to show how it works but don't apply it to an actual character
This head I made incapacitates all of my issues
- I set a vertex group for every part of the head I wanted to add fur to and left out parts like the nose eyes mouth and inner ear yet when I add children it bleeds over into those parts. Ive tried combing the strans as far away as possible and cutting the parent hairs around the bald areas but they just keep bleeding over.
I don't know whether or not to use more parent hairs with a hand full of children or very few parent hairs and populate the area with mostly children
You can see the hairs clipping though the normal's for two sided areas like the ears
The hairs look like these gross cone shapes when viewed closely
How can I make sure the fur is distributed evenly across the head? There are these weird random bald spots.