I've faced this problem numerous times. I am using objects that I want populated in a certain area of my mesh. In this example, I am placing a small city on the green parts of the globe (which are assigned to a vertex group). Why is it that when I do this, sometimes the objects are placed off the mesh area I have assigned (they are randomly floating all over) and are dispersed everywhere without any logical reasoning? And they are all rotated funky.enter image description here


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    $\begingroup$ This some times happens if you have physics enabled for the particle system $\endgroup$ – Duarte Farrajota Ramos Sep 9 '18 at 23:05

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