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I noticed smooth round surfaces get faceted when I apply normal/bump map onto them, without normal/bump they are smooth. Does any one have a solution for this besides increasing subdivision? 1. Smooth shading no normal/bump map 2. Flat shading 3. Smooth shading with normal/bump map with flat look 4. material setup

Smooth shading without normal/bump map Flat Shading Smooth shading with normal/bump map, looks like a mix of flat and smooth shading Material node

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