I noticed smooth round surfaces get faceted when I apply normal/bump map onto them, without normal/bump they are smooth. Does any one have a solution for this besides increasing subdivision? 1. Smooth shading no normal/bump map 2. Flat shading 3. Smooth shading with normal/bump map with flat look 4. material setup

Smooth shading without normal/bump map Flat Shading Smooth shading with normal/bump map, looks like a mix of flat and smooth shading Material node


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.