I am using Arch Linux and am trying to use GPU Rendering in Blender. In the Arch Linux Wiki from Blender I read that I need either the AMDGPU-PRO or the opencl-amd package. So I installed the opencl-amd package and clinfo shows one platform with OpenCL 1.2.

But when I start Blender and change the Renderer to Cycles Render, it crashes. Showing the error amdgpu_device_initialize: amdgpu_query_info(ACCEL_WORKING) failed (-9) Segmentation fault (core dumped)

It is also crashing when I go to Settings > System with the same error message.

Blender Crash Log: https://pastebin.com/uaGcZAZ2

I have a RX 580 and using open-source amdgpu drivers on Arch linux.

  • I've encountered the same problem since an update at the beginning of the week. I'm unsure if the amdgpu_query_info() function is part of the blender source or if it's in the AMD opencl libraries that get ripped out of the proprietary driver and re-packaged as opencl-amd. AMD Radeon Pro WX-5100 was working a treat until a few days ago :( Mowley :) – Mowley Chris Sep 13 at 20:35
  • I've been (unsuccessfully) trying to find where this is being tracked, assuming its not purely a problem with the opencl-amd package. I haven't tried installing the *-pro drivers, but if it's reproducible there I imagine it's time for a report to amd – gandalf3 Sep 13 at 23:25

Having done some more poking around I have specifically pinned it down to only the libdrm update, downgrading to libdrm 2.4.93-1 is currently a functioning workaround.


I've also had this error since opencl-amd 18.30.641594 and libdrm 2.4.94. Rolling back to opencl-amd 18.30.633530 and libdrm 2.4.93 — as suggested in the comments on the opencl‑amd package — seems to work for the time being.

  • The Downgrading fixed the crashing when I select Radeon ProRender. But now I get a CoreError when I try to render a scene. Error – Sakkaku Sep 14 at 7:36
  • @Sakkaku I've not used Radon ProRender; is it possible that is a ProRender specific issue? Does GPU rendering with Cycles work? – gandalf3 Sep 14 at 8:07
  • It seems to be a problem from ProRender. GPU Rendering with Cycles works now in Blender. – Sakkaku Sep 14 at 12:48

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