I, in my opinion would not label my self as an advanced person with blender, so there may be something I am not doing or missing. I was trying to make a model when I stumbled upon a problem with UV mapping. I originally was not surprised as I often mess up UV mapping in some shape or form but this time it was different, a solid face with no brakes was being dis formed and i had no clue why. It cant be the seams because its one face, and I set the scale to 1,1,1. I still have yet to fix this problem or what or why its happening. the face and the respective UV mappingI would still consider my self new to blender and if anyone has a solution to my problem please inform me of any mistakes I have made. Thanks


1 Answer 1


Use a different operator with N-gons

N-gons are very handy, but they come at the cost of not having a precisely defined topology between the vertices. Blender is struggling to recognize the shape of the surface, the proportion of each branch, with the Unwrap operator due to the algorithm that's behind it.

I'll suggest to simply use another operator for this specific task, for example the Smart UV Project operator:

enter image description here

  • $\begingroup$ I tried it and it work, however should I use smart UV unwrap for the rest or alternate. $\endgroup$ Sep 9, 2018 at 17:42
  • $\begingroup$ There is usually no need to use the same operator for all. Choose the one that best suit your needs. $\endgroup$
    – Carlo
    Sep 9, 2018 at 19:07

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