I unwrapped it using the lightmap pack and follow active quads to get a proper Island in the UV editor. I fiddled around for a while to get the flow properly for the larger part, but the tricky thing is the handles(?). They're, as you can see, shaped in an arch with a couple rings of faces through them which makes it challenging to keep a great flow of the texture. Technically speaking I would need some faces on the same place in the UV editor, but that would be "UV overlapping". Is that allowed anyway?
(Don't mind the upperhalf of the UV map, I wasn't completely done. The bottom is the larger part of the urn and the rest are the handles and the inner part.)
My question to you is; Is there a way to properly unwrap the handles for a proper texture flow?
Thanks for reading in advance and a have a great day!
I think I have solved it. With the use of cylinder-shaped object I first unwrapped it as a whole and that is just a big mess. So I used the lightmap pack! This makes it all kinds of small islands, but it is still messy! Then I took a decent sized face in the edit mode and made it the active face. As the experience users might guess, Yes! I did use the follow active quads function which still makes a mess, better, but a mess.
I had to do a little tweaking to get the islands properly so I just put on the snap tool and set it on snap to vertex (closest) it worked out eventually. Here's the final UV map!
I still wonder about a better method/workflow for it. It's quite the hassle. checking the correct angle of the faces in the uv and place them properly, Especially with a lot of small islands. If someone knows a better workflow please let me know!