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When applying Rotation & Scale to an object the mesh seems to invert. What is happening here and how can I prevent / correct it?

enter image description here

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    $\begingroup$ Does the scale showing minus values before you apply the scale? $\endgroup$ – Denis Sep 7 '18 at 22:03
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    $\begingroup$ Seems that you have negative scale and Backface Culling turned on; thus when normals get inverted you see the inside of the object. Use Ctrl+N to fix them $\endgroup$ – Mr Zak Sep 7 '18 at 22:20
  • $\begingroup$ @Denis You were absolutely correct, yes it is. $\endgroup$ – Temmy Sep 8 '18 at 6:41
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After applying the scale, try going into edit mode, selecting all faces and pressing Ctrl+N to recalculate the normals.

If that doesn't help, it would be nice if you could upload a .blend file.

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