When applying Rotation & Scale to an object the mesh seems to invert. What is happening here and how can I prevent / correct it?
$\begingroup$
$\endgroup$
3
-
2$\begingroup$ Does the scale showing minus values before you apply the scale? $\endgroup$– DenisCommented Sep 7, 2018 at 22:03
-
2$\begingroup$ Seems that you have negative scale and Backface Culling turned on; thus when normals get inverted you see the inside of the object. Use Ctrl+N to fix them $\endgroup$– Mr ZakCommented Sep 7, 2018 at 22:20
-
$\begingroup$ @Denis You were absolutely correct, yes it is. $\endgroup$– TemmyCommented Sep 8, 2018 at 6:41
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
After applying the scale, try going into edit mode, selecting all faces and pressing Ctrl+N to recalculate the normals.
If that doesn't help, it would be nice if you could upload a .blend file.