I have a hair mesh and I want to to have that with hair particles (the shape looks like a long cone, it's not complicated). So I'm trying to model it with particle edit but it's so hard. I'm trying the comb, I've used bezier curves with a curve guide force field, I've watched tutorials but I can't do it. Any tips? Isn't there something like a shrinkwrap modifier for hair? That would help.

  • $\begingroup$ Can you please provide an example image of what you're trying to achieve? $\endgroup$ – Nicola Sap Sep 21 '18 at 11:31

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