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I started adding shapekeys and then noticed I want to edit my basemesh. Unfortunately the changes in the base shapekey affect the other shapekeys. Is it possible to change the base shapekey and not have it affect the other shape keys?

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  • $\begingroup$ Have you tried using hooks instead? In Edit mode, select the vertice(s) concerned, press CTL-H and select "Hook to New Object". An empty will appear at the vertice which is in effect an object and can be keyframed. Changes made later won't (or shouldn't) affect it's other keyframes. The drawback is that you have to make another central empty and parent the model to that if you're to move the model about. Also parent the hook to this empty. $\endgroup$
    – Edgel3D
    Sep 7 '18 at 1:44
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If you edit the basis then it will change all the following shapekeys but to change the other ones without it editing the basis you have to so it in edit mode

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