I am looking for a creative way to get around loading texture map files to create materials that look like wood/metal. Basically, I wonder if it would be possible to connect the material/texture nodes in a way that they can naturally output wood/metal like texture maps. Does anyone know if that could be possible?
Here's my try to make a metal texture:
After connecting the noise texture node:
And here's another example:
Here's my try for making a wood texture:
However, for metal I would like to be able to connect the nodes to be able to get something like this:
And for wood I would like to be able to get something like this:
Does anyone know how can one do such texturing only via nodes and without using image textures? Would love to see your solutions :)