# Strange Nodes in imported .obj file from Alias .wire export

I exported an .obj file from Alias, then import it to Blender. It was able to import, but all I see is broken surfaces/edges and lots of CVs/points.

I've also tried with .fbx format, the mesh will not be shown at all in Blender.

Anyone can help? Thanks.

• Blender requires a specific fbx version on import. Which Alias version are you using, and which version of Blender? Did you tessellate the data in Alias before export? – aliasguru Sep 6 '18 at 5:11
• Blender version 2.79, Alias 2017, FBK 2016. I wasn't able to tessellate data during .obj export. – June Wang Sep 6 '18 at 14:52

If you check use existing tessellation you don't need to enter values yourself. The existing viewport shading tessellation is used instead. Pick the resulting Meshes and export them to OBJ as proposed above.