i've model a body rigg it and weight paint it and now that i want to make poses with it i realize that i have a few problems, but the real problem is that when two part of the body clash together one goes on the top of the other and don't stretch like a real body and i was wondering if there is anything i can do to improve that? What should i be looking for? colliders? Because so far it's imposible to do poses
Standard skinning approaches (e.g. the armature modifier) do not support collision behavior.
Self collision handling can be a bit tricky and certainly computationally intensive.
In blender you have two real options:
- using physics simulations (cloth or softbody) which are difficult to get right and slow to run (using a corrective smooth modifier after the simulation can help a bit with looks though). They also don't handle volume properly.
- Manually creating corrective shapes for the intersecting poses (and potentially adding appropriate drivers if you are animating). This can be quite time consuming if you have a lot of poses you care about and want to drive everything for animation.