0
$\begingroup$

I have 3 bones (2 feet and 1 torso), I made the torso be between the feet bones using the influence of 0.5 for each. enter image description here

However when I make a 180° degree turn, the torso bone act strangely. enter image description here

I want the torso bone to be parallel to the feet bones after the turn of 180° How can I fix this?

$\endgroup$
  • $\begingroup$ You have posted a behavior and stated it is a problem, but not why it is a problem or what you are looking for, so we are helpless to provide assistance. I will point you have multiple copy constraints on one bone, which doesn't make a lot of sense. Those constraints will come together unpredictably, so you shouldn't have more than one. $\endgroup$ – Kirbinator Sep 6 '18 at 1:34
  • $\begingroup$ I want to make the torso bone be always on the middle of the feet bones and have an average rotation of the feet bones. In the picture I wanted the torso bone to be parallel to the feet bones after 180°. How should I do it? $\endgroup$ – Scheff Sep 6 '18 at 16:10

Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Browse other questions tagged or ask your own question.