I have 3 bones (2 feet and 1 torso), I made the torso be between the feet bones using the influence of 0.5 for each. enter image description here

However when I make a 180° degree turn, the torso bone act strangely. enter image description here

I want the torso bone to be parallel to the feet bones after the turn of 180° How can I fix this?

  • $\begingroup$ You have posted a behavior and stated it is a problem, but not why it is a problem or what you are looking for, so we are helpless to provide assistance. I will point you have multiple copy constraints on one bone, which doesn't make a lot of sense. Those constraints will come together unpredictably, so you shouldn't have more than one. $\endgroup$ – Kirbinator Sep 6 '18 at 1:34
  • $\begingroup$ I want to make the torso bone be always on the middle of the feet bones and have an average rotation of the feet bones. In the picture I wanted the torso bone to be parallel to the feet bones after 180°. How should I do it? $\endgroup$ – Scheff Sep 6 '18 at 16:10

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.