I want to add a modifier to a bunch of objects but after adding one, its parameters affect only a certain object, not the rest which have inherited that modifier via Ctrl L = Make Links: Modifiers. So the question is how I am supposed to add a "single" modifier to a selection of objects or make an instance of that modifier? The idea is to control different objects via a single modifier that is shared among them. Hope it's not that convoluted.
In Max you normally do it by cloning and then paste-instancing a modifier through the Right-click menu in the Modifier Stack.