I'm trying to import a shape into Unreal Engine 4, but it's giving me a lot of problems after trying to build the lighting. I think it's because my UVs are jacked up and not proper.
Thing is in blender, I can't get my shape to properly unwrap.
The UV isn't appearing for both sides of the plane.
I'm wondering if that's one of the issues. Also, I don't seem to have any faces in my shape. I tried Ctrl+R, but no lines will appear for me to make. Also I've solidified the shape, so both front and back of the plane should be working.
Pretty lost. Any thoughts? (I'm very new to 3D modeling)