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Many times I have come accross this, would be possible to exchange vertex maps as images between different scenes, or even load animated ones to serve as weight maps ? I have an intuition that either sverchok or AN would be capable for doing so. Any advices or directions would be really appriciated, thanks in advance !

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try to use this node https://github.com/nortikin/sverchok/blob/master/docs/nodes/generators_extended/image_components.rst it allows to do vertex masking by coefficienting.

enter image description here

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  • $\begingroup$ thank you @nikitron sverchok is apparently a great tool and I am using it often. Masking is a thing for sure, do you think that it would be possible to use vertex id and combine it with data from UVs in order to have weight map textures ? Does this make any sense for you ? $\endgroup$
    – cnisidis
    Commented Sep 5, 2018 at 1:03
  • $\begingroup$ why not? just do it $\endgroup$
    – nikitron
    Commented Feb 13, 2019 at 7:44

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