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I think I accidently pressed something, and now I have the origin of the object away from the origin of the world, although, my other objects are working fine, and they "originate" from 0,0,0. I tried to reset the origin (Shift+Ctrl+Alt+C, with all options in it).
I tried to move the object to 3d cursor(which is at 0,0,0, and then Origin to Geometry, Geometry to Origin), but still got those coordinates, where I messed up.
I also tried Alt+G, but it moves the object as well, which is not good in my case.

I also tried, to set the Pivot point to all the options in the list(Active, Median, 3D cursor etc).

And I also tried Alt+, to manipulate the center point, but with no luck.

image_wrong_coords

Above, you can see the object is at the 3d cursor(I have the padlocks clicked, but I unclicked them eventually) and at world 0,0,0, but the location is at an offset somewhere.

image_ok_coords

On this one, you can see, the location is 0,0,0, where it supposed to be.

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2 Answers 2

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Press Shift C to set the 3D cursor in the center, then select the object and choose "set origin to 3D cursor". If still you have some offsets, check your object's "Delta transforms".

enter image description here

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  • $\begingroup$ Thanks a plenty. It was the delta transform! Actually I don't know how did I set them... $\endgroup$ Sep 5, 2018 at 20:07
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ctrl+a in 3d View panel will call the Apply menu:

enter image description here

By applying transforms you make them 0, but keep the object unchanged.

If you wanted to set the transforms to 0, you can use alt+g for location, alt+r for rotation and alt+s for scale

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  • $\begingroup$ I tried Alt+G before post, but did not work, and applying the location does the same thing. It translates the object to it's origin, but still to the "wrong" one. I want to set that origin to world 0,0,0. $\endgroup$ Sep 4, 2018 at 10:57

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