I'm fairly new to using the compositor and I have this issues with having 2 renderlayers, one for the glare of the reflections. and one for the glare coming from the lights as some sort of glow basically.
now since those lights will sometimes be behind certain meshes and such, they shouldn't show through. how can I resolve this with still keeping the glare from the lights. but those little LEDS masked off by the mesh
but when I take the same steps in the actual model file I end up with this where the glare is not showing at all:
or this, this happens when I change the pass index to 1 in the ID mask node
would really love to hear what I can do next to resolve this. thanks in advance for your help!