I have an xml file which contains a list of objects in space ("sectors") each sector has a list of more objects ("seats") which can be the same model or not. For each "sector" I create an object and for each seat in that sector I create a face (made up of 3 verts) from which a particle system will instantiate a mesh using its normal. Till here no issue, my problem arrives when I try to put each face (seat) into a vertex group which i create and which will contain all the faces "seats" representing each seat model.

I can`t manage to assign a list of vertices into a vertex group, I'been struggling with the vertex_group.add, it always returns me this error:

group.add(selected_verts, 1.0, 'ADD' )
AttributeError: 'bpy_prop_collection' object has no attribute 'add'

location: <unknown location>:-1

Here is the code, I hope it is more self explicatory than my description:

import bpy
import os
import bmesh
import math
import mathutils

from xml.etree import ElementTree
from bpy.props import StringProperty, BoolProperty
from bpy_extras.io_utils import ImportHelper
from bpy.types import Operator

def createMonkeyFromData(tree):

    for estadio in tree:
        #Create Venue parent
        O = bpy.data.objects.new('venue', None)

        for Sector in estadio.findall('Sector'):
            #Create Sector
            mesh = bpy.data.meshes.new('mesh')
            sector = bpy.data.objects.new(Sector.get('id'), mesh)
            bpy.context.scene.objects.active = sector
            bm = bmesh.new()

            total_seats = 0

            #Create Tiers
            tier = str(Sector.get('tier'))
            if bpy.data.objects.get(tier) is None:
                tier_O = bpy.data.objects.new(tier, None)
                tier_O.parent = O
                # Parent sector to venue empty
                sector.parent = tier_O

            for Seat in Sector:

                seat_type = str(Seat.get('prefab'))

                if 'px' in Seat.keys():
                    # Get Position Data
                    posX, posY, posZ = float(Seat.get('px')), float(Seat.get('py')), float(Seat.get('pz'))
                    rotX, rotY, rotZ = float(Seat.get('rx')), float(Seat.get('ry')), float(Seat.get('rz'))

                    #Total number of seats for each sector
                    total_seats = total_seats + 1
                    #Create vertex and face for each position and orient it
                    v1 = bm.verts.new((posX-0.01, posZ, posY-0.01))
                    v2 = bm.verts.new((posX+0.01, posZ, posY-0.01))
                    v3 = bm.verts.new((posX, posZ, posY+0.01))
                    f1 = bm.faces.new([v1,v2,v3])
                    vert_list = [v1,v2,v3]
                    mat_rot = mathutils.Matrix.Rotation(math.radians(-rotY), 3, 'Z')
                    bmesh.ops.rotate(bm, cent= (posX, posZ, posY), matrix = mat_rot, verts= vert_list)

                    selected_verts = [v.index for v in vert_list if v.select]


                    #Detect seat and create vertex group
                    if bpy.context.object.vertex_groups.get(seat_type) is None:
                        group = bpy.context.object.vertex_groups
                        group.add(selected_verts, 1.0, 'ADD' )


The vertex groups are created with no problems but vertices wont get assign to its corresponding group, any idea on what I'm missing?


As @sambler suggested I've tried selecting the vertices inside a loop but still not working, which is very strange because the script @sambler shared works fine. Right now the code has been updated like this:

                #Detect seat and create vertex group
                for v in f1.verts:
                  if bpy.context.object.vertex_groups.get(seat_type) is None:
                    group = bpy.context.object.vertex_groups.new(name=seat_type)
                    f1.select = True
                    group.add([v.index], 1.0, 'ADD' )

The group.add is not assigning the vertices to its vertex_group


1 Answer 1


Your group variable is the list of all groups, it needs to be a single group. Get the new group returned by groups.new() and use that.

group = bpy.context.object.vertex_groups.new(name=seat_type)

Then as you are using bmesh, the way to assign weights is different. We need to get the bmesh deform layer and use that with the group index to assign a weight to a bmesh vertex.

import bpy
import bmesh

obj = bpy.context.object

bm = bmesh.new()
dl = bm.verts.layers.deform.verify()

for x in range(4):
    for y in range(4):
        group = obj.vertex_groups.new(name=str(x)+'_'+str(y))
        v = bm.verts.new((x,y,0))
        v[dl][group.index] = 1.0

  • $\begingroup$ Just tried it and nothing happened, objects , vertex groups and vertices are created fine but vertices aren't assign to their vertex group. $\endgroup$ Commented Sep 4, 2018 at 9:49
  • $\begingroup$ Are you sure the get(seat_type) and selected_verts=... give the right results? As you create the new verts you aren't selecting them. This script creates a new group for each vertex and assigns the vertex to it. $\endgroup$
    – sambler
    Commented Sep 4, 2018 at 15:48
  • $\begingroup$ get(seat_type) seems to me is not the problem as I tried it without it but still didn't work. I killed the selected_verts and did a loop but (which works selecting) but group.add still not working. Pleas see my edits on the question $\endgroup$ Commented Sep 4, 2018 at 17:09
  • $\begingroup$ @JuanManuelLynch I worked it out, assigning weights while using bmesh verts is different. $\endgroup$
    – sambler
    Commented Sep 5, 2018 at 1:40
  • $\begingroup$ That was it!!!! you are my hero, thank you very much @sambler $\endgroup$ Commented Sep 5, 2018 at 17:04

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