I've been for the life of me trying to figure this out, but can't seem to figure it out.
I want to make something that looks similar to this: So, This is what I've done. a) Gone into cycles, created a mesh, subdivided it (i.e., 10x), did a bit of fractal geometry (i.e., 0.25), and so I get a wavy mesh b) I then apply a glossy shader, add an environmental HDRI image texture
and the problem is, I get something that looks like this:
It's not "bad" - but not all the surfaces are reflected. "Some" of the surfaces are properly reflected (the environmental world map) - but other polygons are just SOLID colors.
Any idea how to "fix" the solid colors and make them properly reflect too? I've tried adding other planes to reflect against, but it doesn't seem I can get them all to have a reflected surface.
Thanks!