I have a .blend file with two scenes in it.

Can I set different Properties panel > Render tab settings (dimensions, frame rate, etc.) for different scenes in the same .blend file?


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    $\begingroup$ what did you try before asking this question? $\endgroup$ – zeffii Jun 19 '13 at 11:37
  • $\begingroup$ When i was in my blender file i was thinking that the render setting was linked between the two scene, but it was a mistake $\endgroup$ – GabrielS Jun 19 '13 at 11:40
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    $\begingroup$ I would like to encourage you to try things first and take your time to read through the wiki, then ask questions if you fail hard, we are here to help with failing :) Reading through the wiki is great because you will encounter new things that you didn't think of before. $\endgroup$ – zeffii Jun 19 '13 at 11:41
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    $\begingroup$ @GabrielS ah, since you didn't specify that you were getting any undesirable behavior, I couldn't advise you on what you were doing wrong, I only could tell you what to do. But it is as zeffii says, you are encouraged to try first and search around before asking. $\endgroup$ – iKlsR Jun 19 '13 at 11:43
  • $\begingroup$ it's ok i was try but it was a mistake. i was thinking that blender don't have multiple render settings. (sorry for my bad English) $\endgroup$ – GabrielS Jun 19 '13 at 11:46

Yes you can, make sure when creating a new scene to choose New for a fresh default scene or Full Copy to make a copy of your current one.

Any changes you make to the settings in either scene will stay unique to that scene.

As per the wiki, the three options when creating a new scene that I think you should pay attention to are:

Creates an empty Scene. In the new Scene, the Render Settings are set to the default values.

Copy Settings
Creates an empty Scene like the previous option but also copies the Render Settings from the original Scene into the new one.

Full Copy Is the deepest form of copying available. Nothing is shared. This option creates a fully independent Scene with copies of the currently selected Scene's contents. Every Object in the original Scene is duplicated, and a duplicate, private copy of its ObData is made as well.

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    $\begingroup$ Thanks for the response. I thought it was not the case in my two separate scene. Now it works fine $\endgroup$ – GabrielS Jun 19 '13 at 10:53

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