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I'm trying to do a simple manipulation that I'm doing every day at work as a professionnal animator. My experiance is with Motion Builder and 3dxMax, but I'm learning Blender on spare time.

I just want to align in Translation AND rotation my IK bone to my FK bone in Pose Mode. My ultimate goal is to continu my animation with a precise exchange between IK curve and FK curve when it's time to switch between IK and FK.

I can use the CTRL+S->Cursor To Selected /AND/ CTRL+S->Selection To Cursor to align in position my IK bone, but what can I do for the rotation? I cant eyeball this, it will create so much trubble down the road...

My IK that I want to align on the FK

My Translation align using the Cursor (rotaiton is still the same)

The actual rotation that I want to match on my FK foot.

Thanks for your answer!!

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  • $\begingroup$ I've searched a lot on the web to find my answer trust me... I may have not look at the right place. I find this question so dum that I couldn't imagine not finding a solution somewhere!! And yet, here I am.... asking how to do a routine task that is as simple as starting a car... but that Blender car won't cease to trick me.... $\endgroup$ – Sim Sep 2 '18 at 1:47
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    $\begingroup$ You can use Rigify, it has IK/FK snap button. If you want to use your own rig though, you would probably need to use a script for that. $\endgroup$ – Mzidare Sep 2 '18 at 10:22
  • $\begingroup$ Thank you Mzidare for pointing me at this tool. I should have done more research before starting my own rigg. Since I'm not that good with Python, I'll restart my rigg and animations...... Hard life lesson. Thanks again! $\endgroup$ – Sim Oct 5 '18 at 14:36
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Since I dont realy know how to make Mzidare answer in comment the real answer to my question, here is his reply:

«You can use Rigify, it has IK/FK snap button. If you want to use your own rig though, you would probably need to use a script for that. – Mzidare Sep 2 at 10:22»

Thanks!

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